[wpn_colt1911]:identity_immunities
GroupControlSection			= spawn_group
discovery_dependency 		= 
$spawn                   	= "weapons\colt1911"					; option for Level Editor
$npc			 			= on				; option for Level Editor
$prefetch 					= 8
scheduled            		= off              ; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_PM
min_radius               	= 5
max_radius               	= 30
description					= enc_weapons1_wpn-colt1911

ef_weapon_type				= 5

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 1.0              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost					 	= 1100

ammo_limit		 			= 120
ammo_current		 		= 90
ammo_elapsed		 		= 12

ammo_mag_size		 		= 7
ammo_class		 			= ammo_11.43x23_fmj, ammo_11.43x23_hydro


hand_dependence		 		= 1
single_handed				= 1

slot 				 		= 1		; // primary
animation_slot		 		= 1		; type of the animation that will be used

inv_name					= wpn-colt1911
inv_name_short				= wpn-colt1911
inv_weight					= 1.1

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 13
inv_grid_y         = 27

kill_msg_x			= 161
kill_msg_y			= 153
kill_msg_width		= 37
kill_msg_height		= 24

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.22	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

;отдача
cam_relax_speed         	= 8;3.0	;скорость возврата в исходное положение
cam_dispersion          	= 1.5	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 20.0	;максимальный угол отдачи
cam_max_angle_horz		= 10.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.6	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec			= 0.0002 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction                	= 0, 0, 1
fire_point					= 0.0, 0.133, 0.161

flame_particles		   		= weapons\generic_weapon03
smoke_particles		   		= weapons\generic_shoot_00
rpm_empty_click 	 		= 200

shell_point		 			= 0.0, 0.133, 0.047
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\45acp

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 0.9
PDM_disp_accel_factor 		= 0.9
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power           = 0.35, 0.39, 0.42, 0.45
hit_impulse		 	= 105
hit_type 			= fire_wound

fire_distance       = 50 ;1000
bullet_speed		= 285	;начальная скорость пули
rpm                 = 300
; end ttc

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0	

silencer_hit_power       	= 0.40
silencer_hit_impulse	 	= 85
silencer_fire_distance   	= 100
silencer_bullet_speed	 	= 280

hud                      	= wpn_colt1911_hud
normal                   	= 0, 1, 0
position 					= -0.021, -0.085, 0.0
orientation					= 0, 0, 0


;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position         		= -0.1,-0.45,0.2			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      		= 1.57,0,0						; (3rd person view)
;strap_bone0					= bip01_spine2
;strap_bone1					= bip01_spine1

startup_ammo             	= 90
visual                   	= weapons\colt1911\wpn_colt1911.ogf

light_color		 			= 0.6,0.5,0.3
light_range		 			= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

ph_mass			 			= 1
;cost			 			= 350

;addons
scope_status				= 0
silencer_status				= 0;2
grenade_launcher_status		= 0

zoom_enabled				= true
scope_zoom_factor	    	= 55

;звуки
snd_draw					= weapons\colt\colt_draw
snd_holster					= weapons\pistol_holster
snd_shoot					= weapons\colt\colt_shoot
snd_shoot1					= weapons\colt\colt_shoot1
snd_empty					= weapons\colt\colt_empty
snd_reload					= weapons\colt\colt_reload
snd_close					= weapons\pistol_holster
snd_silncer_shot			= weapons\colt\colt_shoot_sil

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; silencer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

silencer_name						= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 							= -20						; offset in inventory icon
silencer_y 							= -18					

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2


[wpn_colt1911_hud]

shell_point					= 0,0,-0.5
fire_point					= 0,0,-0.35
fire_bone                	= muzzle
position             		= 0.033,-0.1895,0.039
orientation                 = 2,2,0
visual                   	= weapons\colt1911\wpn_colt1911_hud.ogf

anim_holster				= holster
anim_idle					= idle
anim_empty					= idle
anim_reload					= reload
anim_reload_empty			= reload
anim_draw					= draw
anim_draw_empty				= draw
anim_shoot					= shoot
anim_shot_last				= shoot
anim_close					= holster
anim_idle_aim				= idle_aim
anim_idle_sprint			= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.152,0.0735,0.075
zoom_rotate_x		= 0.0265
zoom_rotate_y		= 0.035

zoom_hide_crosshair	= true						;to hide crosshair in zoom

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[wpn_colt_m1]:wpn_colt1911	;Модифицированный кольт
$spawn             				= "weapons\uniq\wpn_colt_m1"	
description						= enc_weapons1_wpn-colt_m1
inv_name						= wpn-colt_m1
inv_name_short					= wpn-colt_m1
silencer_status					= 1
condition_shot_dec 				= 0.00033
inv_grid_width     = 3
inv_grid_height    = 1
inv_grid_x         = 17
inv_grid_y         = 27

smoke_particles 				= weapons\generic_shoot_00
flame_particles					= 
light_disabled					= true

snd_shoot			= weapons\colt\colt_shoot_sil
snd_shoot1			= weapons\colt\colt_shoot_sil