function normal    (shader, t_base, t_second, t_detail)
  shader:begin  ("model_distort","particle_alphaonly")    -- particle_alphaonly
      : sorting (3, false)
      : blend   (true,blend.srcalpha,blend.invsrcalpha)
      : aref    (true,0)
      : zb     	(true,false)
      : fog    	(false)
      : distort (true)
  shader:sampler("s_base")      :texture  (t_base)
end

function l_special  (shader, t_base, t_second, t_detail)
  shader:begin  	("model_distort","particle_distort")
      : sorting  	(3, false)
      : blend    	(true,blend.srccolor,blend.invsrcalpha)
      : zb     		(true,false)
      : fog    		(false)
      : distort   	(true)
  shader:sampler  ("s_base")      :texture  (t_base)
  shader:sampler  ("s_distort")   :texture  (t_base)  -- "pfx\\pfx_distortion"
end
