<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
  <string id="mp_art_destroyed">
    <text>The artifact was destroyed.</text>
  </string>
  <string id="mp_art_spowned">
    <text>The artifact spawned. Bring it to the base to score a point.</text>
  </string>
  <string id="mp_artefacts">
    <text>Artifacts</text>
  </string>
  <string id="mp_artefacts_upcase">
    <text>Artifacts</text>
  </string>
  <string id="mp_auto_select">
    <text>Autoselect</text>
  </string>
  <string id="mp_back">
    <text>Back</text>
  </string>
  <string id="mp_ban">
    <text>Ban</text>
  </string>
  <string id="mp_by_anomaly">
    <text>by anomaly</text>
  </string>
  <string id="mp_cancel">
    <text>Cancel</text>
  </string>
  <string id="mp_change_map">
    <text>Change map</text>
  </string>
  <string id="mp_change_weather">
    <text>Change weather</text>
  </string>
  <string id="mp_chat">
    <text>Chat</text>
  </string>
  <string id="mp_connected">
    <text>connected</text>
  </string>
  <string id="mp_deaths">
    <text>deaths</text>
  </string>
  <string id="mp_description">
    <text>Description</text>
  </string>
  <string id="mp_disconnected">
    <text>disconnected</text>
  </string>
  <string id="mp_enter_text">
    <text>Enter text for the vote</text>
  </string>
  <string id="mp_entered_game">
    <text>has entered the game</text>
  </string>
  <string id="mp_first_eye">
    <text>(First person view)</text>
  </string>
  <string id="mp_frags">
    <text>frags</text>
  </string>
  <string id="mp_frags_upcase">
    <text>Frags</text>
  </string>
  <string id="mp_free_fly">
    <text>(Free-camera)</text>
  </string>
  <string id="mp_free_look">
    <text>(Third person view)</text>
  </string>
  <string id="mp_from">
    <text>with</text>
  </string>
  <string id="mp_go">
    <text>GO!</text>
  </string>
  <string id="mp_has_drop_art">
    <text>dropped%s Artifact</text>
  </string>
  <string id="mp_has_tak_art">
    <text>took%s Artifact</text>
  </string>
  <string id="mp_headhuntrs">
    <text>Mercs</text>
  </string>
  <string id="mp_is_now">
    <text>is now</text>
  </string>
  <string id="mp_joined">
    <text>has joined</text>
  </string>
  <string id="mp_kick">
    <text>Drop</text>
  </string>
  <string id="mp_look_at">
    <text>(Free-locked)</text>
  </string>
  <string id="mp_map_desc">
    <text>Map description</text>
  </string>
  <string id="mp_match_started">
    <text>Match started!</text>
  </string>
  <string id="mp_modes">
    <text>Modes</text>
  </string>
  <string id="mp_name">
    <text>name</text>
  </string>
  <string id="mp_next">
    <text>Next</text>
  </string>
  <string id="mp_no_voted">
    <text>Haven't voted</text>
  </string>
  <string id="mp_ping">
    <text>ping</text>
  </string>
  <string id="mp_player_wins">
    <text>Player %s won the match!</text>
  </string>
  <string id="mp_players">
    <text>Players</text>
  </string>
  <string id="mp_press_fire2spectator">
    <text>Press Fire to switch to Spectator mode</text>
  </string>
  <string id="mp_press_jump2pay_spaw">
    <text>Press Jump to buy an instant respawn</text>
  </string>
  <string id="mp_press_jump2select_skin">
    <text>Press Jump to select a skin</text>
  </string>
  <string id="mp_press_jump2select_team">
    <text>Press Jump to select teams</text>
  </string>
  <string id="mp_press_jump2spawn">
    <text>Press Jump to spawn</text>
  </string>
  <string id="mp_press_jump2start">
    <text>Press Jump to start</text>
  </string>
  <string id="mp_press_to_buy">
    <text>Press ($$ACTION_BUY_MENU$$) to access the buy menu</text>
  </string>
  <string id="mp_press_yes2pay">
    <text>You have %d$. You can respawn for %d$. Click Yes to pay.</text>
  </string>
  <string id="mp_ready">
    <text>Ready...</text>
  </string>
  <string id="mp_restart">
    <text>Restart</text>
  </string>
  <string id="mp_restart_fast">
    <text>Quick restart</text>
  </string>
  <string id="mp_scores">
    <text>scored a point</text>
  </string>
  <string id="mp_select_ban">
    <text>Select player to ban by voting</text>
  </string>
  <string id="mp_select_category">
    <text>Select voting category</text>
  </string>
  <string id="mp_select_kick">
    <text>Select player to kick out by voting</text>
  </string>
  <string id="mp_select_kick_player">
    <text>Select player to kick out by voting</text>
  </string>
  <string id="mp_select_map">
    <text>Select map to vote for</text>
  </string>
  <string id="mp_skin_selection">
    <text>Skin selection</text>
  </string>
  <string id="mp_spectator">
    <text>Spectator</text>
  </string>
  <string id="mp_spectators">
    <text>SPECTATORS</text>
  </string>
  <string id="mp_status">
    <text>status</text>
  </string>
  <string id="mp_switched_to">
    <text>has switched to</text>
  </string>
  <string id="mp_team_free_stalkers">
    <text>Freedom</text>
  </string>
  <string id="mp_team_selection">
    <text>Team selection</text>
  </string>
  <string id="mp_team_wins">
    <text>Team %s WON!</text>
  </string>
  <string id="mp_text">
    <text>Text</text>
  </string>
  <string id="mp_time2respawn">
    <text>Time until respawn</text>
  </string>
  <string id="mp_time2start">
    <text>Time until start:</text>
  </string>
  <string id="mp_timeleft">
    <text>Time remaining: %d:%d; Agreed %.2f</text>
  </string>
  <string id="mp_vote_no">
    <text>No</text>
  </string>
  <string id="mp_vote_yes">
    <text>Yes</text>
  </string>
  <string id="mp_voted">
    <text>voted</text>
  </string>
  <string id="mp_voted_no">
    <text>against</text>
  </string>
  <string id="mp_voted_yes">
    <text>for</text>
  </string>
  <string id="mp_voting_broken">
    <text>Voting cancelled by the server!</text>
  </string>
  <string id="mp_voting_started">
    <text>Voting '%s' was started by %s.</text>
  </string>
  <string id="mp_voting_started_msg">
    <text>Voting has started!</text>
  </string>
  <string id="mp_weather_clear">
    <text>Clear</text>
  </string>
  <string id="mp_weather_cloudy">
    <text>Cloudy</text>
  </string>
  <string id="mp_weather_night">
    <text>Night</text>
  </string>
  <string id="mp_weather_rain">
    <text>Rainy</text>
  </string>
  <string id="mp_with_backstab">
    <text>Backstabbed!!!</text>
  </string>
  <string id="mp_with_headshot">
    <text>Headshot!!!</text>
  </string>
  <string id="mp_your_rank">
    <text>Your rank is now</text>
  </string>
  <string id="ui_st_description">
    <text>Description</text>
  </string>
  <string id="ui_st_team1_name">
    <text>Freedom</text>
  </string>
  <string id="ui_st_team2_name">
    <text>Mercs</text>
  </string>
  <string id="af_neutral">
    <text>Artifact</text>
  </string>
  <string id="self">
    <text>It's you</text>
  </string>
  <string id="friend">
    <text>Ally</text>
  </string>
  <string id="team_base_1">
    <text>Freedom's base</text>
  </string>
  <string id="team_base_2">
    <text>Mercs' base</text>
  </string>
  <string id="mp_si_no">
    <text>No</text>
  </string>
  <string id="mp_si_yes">
    <text>Yes</text>
  </string>
  <string id="mp_si_min">
    <text>min</text>
  </string>
  <string id="mp_si_sec">
    <text>sec</text>
  </string>
  <string id="mp_si_maprotation">
    <text>Map Rotation</text>
  </string>
  <string id="mp_si_voting">
    <text>Voting</text>
  </string>
  <string id="mp_si_enabled">
    <text>Enabled</text>
  </string>
  <string id="mp_si_disabled">
    <text>Disabled</text>
  </string>
  <string id="mp_si_spectatormodes">
    <text>Spectator Modes:</text>
  </string>
  <string id="mp_si_servername">
    <text>Server Name:</text>
  </string>
  <string id="mp_si_version">
    <text>Version:</text>
  </string>
  <string id="mp_si_free_fly">
    <text>- Free Fly</text>
  </string>
  <string id="mp_si_first_eye">
    <text>- First Person</text>
  </string>
  <string id="mp_si_look_at">
    <text>- Third Person</text>
  </string>
  <string id="mp_si_free_look">
    <text>- Free Look</text>
  </string>
  <string id="mp_si_team_only">
    <text>- Team Only</text>
  </string>
  <string id="mp_si_fraglimit">
    <text>Frag Limit</text>
  </string>
  <string id="mp_si_time_limit">
    <text>Time Limit</text>
  </string>
  <string id="mp_si_invinsibility_indicators">
    <text>- Indicators</text>
  </string>
  <string id="mp_si_invinsibility_time">
    <text>- Time</text>
  </string>
  <string id="mp_si_invinsibility">
    <text>Invinsibility:</text>
  </string>
  <string id="mp_si_anomalies">
    <text>Anomalies</text>
  </string>
  <string id="mp_si_anomalies_period">
    <text>Anomalies period</text>
  </string>
  <string id="mp_si_infinite">
    <text>Infinite</text>
  </string>
  <string id="mp_si_forcerespawn">
    <text>Forced Respawn</text>
  </string>
  <string id="mp_si_warmuptime">
    <text>Warm Up</text>
  </string>
  <string id="mp_si_autoteam_balance">
    <text>Auto Team Balance</text>
  </string>
  <string id="mp_si_autoteam_swap">
    <text>Auto Team Swap</text>
  </string>
  <string id="mp_si_friendly_indicators">
    <text>Friendly Indicators</text>
  </string>
  <string id="mp_si_friendly_names">
    <text>Friendly Names</text>
  </string>
  <string id="mp_si_friendly_fire">
    <text>Frienly Fire</text>
  </string>
  <string id="mp_si_artefacts">
    <text>Artifacts:</text>
  </string>
  <string id="mp_si_afcount">
    <text>-  Count</text>
  </string>
  <string id="mp_si_afstaytime">
    <text>-  Stay Time</text>
  </string>
  <string id="mp_si_afrespawntime">
    <text>-  Respawn Time</text>
  </string>
  <string id="mp_si_players_respawn">
    <text>Respawn</text>
  </string>
  <string id="mp_si_artefact_captured">
    <text>Artifact captured</text>
  </string>
  <string id="mp_si_any_time">
    <text>Any time</text>
  </string>
  <string id="mp_si_shielded_bases">
    <text>Shielded Bases</text>
  </string>
  <string id="mp_si_return_players">
    <text>Players returned to bases</text>
  </string>
  <string id="mp_si_afbearer_cant_sprint">
    <text>No sprint with artifact</text>
  </string>
</string_table>
