<?xml version='1.0' encoding="UTF-8"?>
<window x="000" y="000" w="640" h="480" r="227" g="121" b="222" texture="1">

	<background  x="000" y="640" width="125" height="125">
		<texture>ui_hud_stamina_full</texture>
	</background>
	
	<state_normal x="-100" y="022" width="065" height="075">
		<texture>ui_hud_soldier_normal</texture>
	</state_normal>


	<state_crouch x="-100" y="022" width="065" height="075">
		<texture>ui_hud_soldier_crouch</texture>
	</state_crouch>

	<state_creep x="-100" y="022" width="065" height="075">
		<texture>ui_hud_soldier_creep</texture>
	</state_creep>

	<state_climb x="-100" y="022" width="065" height="075">
		<texture>ui_hud_soldier_climb</texture>
	</state_climb>

	<state_run x="-100" y="022" width="065" height="075">
		<texture>ui_hud_soldier_run</texture>
	</state_run>

	<state_sprint x="-100" y="022" width="065" height="075">
		<texture>ui_hud_soldier_sprint</texture>
	</state_sprint>

	<power_progress  x="028" y="070" width="74" height="007" horz="001" min="000" max="100" pos="050">
		<progress>
			<texture>ui_hud_shk_stamina</texture>
		</progress>
	</power_progress>
	
	<luminosity_progress x="158" y="-561" width="010" height="071" horz="000" min="000" max="200" pos="100">
		<progress>
			<texture>ui_hud_shk_light</texture>
		</progress>
	</luminosity_progress>
	
	<noise_progress x="021" y="-561" width="010" height="071" horz="000" min="000" max="200" pos="100">
		<progress>
			<texture>ui_hud_shk_noise</texture>
		</progress>
	</noise_progress>
</window>
